Theory Behind the
Program™
Since the 1960's, NASA has
supported and funded some of the basic scientific research
that has attempted to understand how the sense of balance (vestibular
system) operates and how it affects brain processing and
sensory integration. This research has changed our
understanding of how the brain works. It has shown that
activities that involve balance can have a significant effect
on visual processing, reading, and learning efficiency and
academic performance.
When a person views an
object through a prism the object appears to shift its
position in space. This is because the rays of light that
bring the object into the visual field are bent as they pass
through the prism. The result is that the object appears to be
in a different spot than it actually is. The object doesn't
really move, it only appears to move. This experiment
demonstrates one of the fundamentals of visual processing.
What we see is sensed by the eye, processed by the brain, and
projected into space. The accuracy of our visual perception,
the extent to which it matches reality, is dependent not only
upon the acuity of our vision, but also on the efficiency of
the brain processes that created the images we see. It is
important to understand that vision is a brain process of
which the eyes are only one component.
The objects and images we
see in the space around us are created in the brain using a
complex system of neural networks. Neural networks are the
mechanism the brain uses to process information. They are made
up of many neurons within the brain that transmit information
by emitting small electrical impulses. As we look at an
object, the brain uses the information gathered by our eyes to
begin the visual process. The objects that we see with our
eyes are only a part of the information our brains use to
duplicate the images in our brain and give them meaning. Data
stored in the motion processing and memory systems of our
brains provides a large part of the information our brain uses
to create the images we see.
The system that the brain
uses to project the images we see as well as determine the
motion of the object in the space around us is based upon an
inertial gravitational process. That is to say that the brain
goes through a complex series of events as it processes the
information we see and uses the force of gravity to make those
determinations. It can best be explained using the following
analogy.
As a quarterback, in the
game of football, receives the ball from the center and drops
back to pass, his brain must begin to process and plan a
complex series of events. The quarterback must locate the
receiver and determine the receiver's rate and direction of
motion. He must plan a trajectory for the football, an
intercept point for the ball and the receiver, and the amount
of energy he needs to impart to the ball. He must maintain a
high degree of balance throughout the throwing motion. In
order to do this, his brain must compute a counter-balancing
movement in order to compensate for the missile launching or
throwing motion. All of these calculations must be completed
by the brain prior to any action taking place. This is not
only a visual process. His ability to execute such a complex
series of actions depends on many different brain processes
which have been developed over many years and which must work
together effectively in order for the pass to be completed.
As the act of passing the
ball is executed, the vestibular system (sense of balance),
the visual, auditory, and motor systems, as well as many other
systems in the brain which are not directly linked to the main
special sense organs (eyes, ears, etc), begin the process of
evaluating the result of the throwing action compared to the
plan. The brain then goes through a process of recalibrating
itself. It stores the information gained from the event for
future planning. There are four distinct phases in this
sequence of events: planning, executing, evaluating, and
recalibrating for future use.
In the example, the
quarterback had to overcome inertial and gravitational
elements in order to be successful. The visual and auditory
projection of objects out into space requires the brain to
overcome the same inertial and gravitational elements that the
quarterback had to overcome.
In order for the brain to
overcome the inertial and gravitational problems that it
encounters in a variety of different activities, it relies on
the vestibular system (balance sense) located in the inner
ear. The vestibular system is the primary inertial and
gravitational sense. It is able to sense linear and angular
accelerations or movements of the head. It accomplishes this
by using information received from two separate motion sensors
in the inner ear, the semicircular canals and the otoliths, as
well as other sensory systems. The semicircular canals can
sense angular or rotational movement in three dimensions while
the otolith organs sense transient linear movement in any
direction as well as changes in tilt (orientation relative to
gravity).
The first sensory system
to develop and provide the brain with meaningful information
is the vestibular system or balance sense. Soon after
conception, the human brain begins developing an intelligent
response to its environment by utilizing its ability to sense
three-dimensional movement and reference it to the force of
gravity. The ability for an individual to perform motor
actions, control various parts of the body in space, and
project objects into visual and auditory space is possible
because of the ability of the vestibular system to overcome
the inertial and gravitational problems encountered in these
types of activities.
The motor system and other
brain systems that control body, limb, finger, tongue, lip,
jaw, and eye position, and which are responsible for gross and
fine motor skill, also sense movement and position in space
utilizing gravitational and inertial information. These
senses, as well as the auditory and visual systems, are built
on, integrated with, and highly dependent upon the inertial
and gravitational foundations provided by the vestibular
system.
The three dimensional
referencing system provided by the vestibular system allows
our brain to develop structures to create language, to think
and create linguistically, and to read and write. The
coordination of all of the brain's
timing processes is probably dependent upon and referenced
to inertial gravitational information provided by the
vestibular system. In order for the brain to successfully
integrate it's many senses and systems it must depend on a
stable, highly evolved coordinating mechanism. It is most
likely that the mechanism the brain uses to accomplish this
task relies heavily upon the information provided by the inner
ear with regard to the acceleration of gravity. The brain's
ability, or inability, to achieve the necessary resolution
required in this process determines the resolution and
efficiency of all other brain processes. The resolution of
this calibration is also relative to the resolution of an
individual's balance. To put it simply, the individual's
ability to balance is indicative of the efficiency of his or
her brain processes.
The brain is not a static
system. It changes over time and is subject to manipulation
depending on the inputs it receives. As we already know, every
act of the human brain involves a recalibration component. In
order to recalibrate an instrument one must have a reliable
standard of reference. The acceleration of gravity is the
standard of reference for the brain as it uses information
provided by the visual, auditory, motor, and secondary systems
to perform the complex operations required in reading,
writing, playing music, athletics, etc. In short, a person's
ability to learn is dependent upon their ability to process
information effectively. Many people who have a learning
disability have poor brain processing ability. The brain's
inability to process information from the various senses
efficiently is commonly called sensory integration disorder.
Application
Sensory
integration activities that require individuals to balance precisely, make spatial
judgments and provide a means of allowing feedback are the
most powerful and effective activities available for
maintaining and improving brain-processing efficiency and
allowing an individual to become an efficient learner and
improve academic success.
When a person engages in
balance exercises that includes motor activities involving
many different sensory systems, the brain utilizes neural
networks to organize and execute the activities effectively.
As the difficulty of a task increases, the number of neurons
the network requires to perform the task increases. This truth
is demonstrated in the following example.
If a person throws a ball
to a small target at four meters distance, the release window
for the ball leaving the hand is eleven one thousandths of a
second. If the same target is moved to eight meters distance,
the release window decreases to ¼ of one thousandth of a
second. The brain requires 64 times as many neurons to fire at
precisely the right time to hit the target at eight meters as
it does at four meters.
We understand that the
complexity of the task dictates the level of neural
involvement required. Balance activities that incorporate
increasing levels of difficulty on the Belgau Balance Board
have the effect of constantly building and creating more
extensive neural networks. Because the neural networks that
are created in this process are the same ones that are
responsible for the resolution and efficiency of the brain's
visual, auditory, motor, and sensory processes, balance
activities improve the efficiency of the brain.
We have the ability to
learn because of the existence of these many brain systems. It
follows that the ability to learn is relative to the
resolution and efficiency of these systems.
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