Journey to WildDivine

Journey To WildDivine

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The Game
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  The Game
  · Journey to Wild Divine
  · · What's Included
  · · FAQs
  · · Testimonials
  · Enter The Realm
  · · Glossary
  · · Mythology
  · · Archetypes
  · · Companion Guide
  · Biofeedback
  · · The Science
  · · What the Experts Say
 
 
 
 

Biofeedback is scientifically proven to have a powerful, positive effect on your emotional and physical well-being — by teaching you to alter your brain activity, blood pressure, muscle tension, heart rate and other critical bodily functions.

Our innovative hardware platform measures skin conductance level (SCL) and heart rate variability through the three "Magic Ring" sensors gently attached to your fingers.  The measurements are registered through the "Light Stone" and fed back to you through biofeedback "events" on the screen. Characters within The Journey help you learn to control your body's reactions. By increasing, decreasing or synchronizing body rhythms, through techniques the characters will teach you — like the "Heart Breath" — you'll quickly learn to master the "events" and progress in the game. The knowledge you gain will help enhance your personal growth and well-being.

The graphs below (these graphs are not visable to players, they are only shown here to convey the type of data measured by the LightStone to drive the game during play) illustrate the dramatic physical changes that occur when a person plays The Journey to Wild Divine.



This first graph shows the decrease in Skin Conductance Level (SCL) — which signals a deepening sense of relaxation — during a biofeedback event in the game which requires the person to calm themselves in order to float a feather to the bottom of the screen.



This second graph depicts  the simultaneous harmonies occuring between the decrease in SCL (green line), the even wave of the heart rate variablity (blueish-green line), the increase of strength in the pulse (red lines) and the high peaks of the pulse rate (pink dots). This graph was charted during another biofeedback event where the player is asked to perform a yogic breath to help "heal the planet."

Again, these graphs are not visable to players, they are only shown here to convey the type of data measured by the LightStone to drive the game during play.

Look for the WILD DIVINE GRAPHER a downloadable expansion pack, coming this summer:

  • Produces realtime graphs of SCL, HRV, and Raw Heart biometrics
  • Saves data in ASCII.dat format
  • Prints data in full color
  • Includes Chapter Tour and guide of events listed by modality
  • Downloads quickly and easily to your computer

 

 

New PLAY ATTENTION Edufeedback system - for Attention, Focus, Concentration, Active and Short Term Memory, Hyperactivity Reduction, Reading Comprehension - uses the same feedback science and technology perfected for NASA astronauts and US Air Force pilots. Time payment plan options available.
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Contact Information:

Allied Products/Biofeedback Instrument Corp.
255 W. 98th Street
New York, N.Y. 10025
Tel. (212) 222-5665 (5667 Fax)
Email: brotmanp@verizon.net

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