To understand how Play Attention works, it is important to understand how new neural networks are formed during the learning process and how distractibility and impulsivity affect the learning process.
Play Attention is the most comprehensive learning tool available because it strengthens the core components of the learning process, teaches academic skills, and applies behavioral shaping strategies. This patented skill building process is termed Edufeedback.
Play Attention is the only learning system to combine real-time feedback with educational protocols that provide specific skill work necessary to be highly successful during the learning process.
This process strengthens existing neural networks and builds new networks. The following diagram illustrates how we learn and how Play Attention affects the learning process.
The teaching method is the series of actions that includes content and organization of teaching materials. It encompasses both how and what is learned, the teacher's and learner's attributes, and the learning environment. Examples may include use of preparatory sets, computerized instruction, repeating instructions, or providing an example, etc.
The learner's attributes include the learner's entire schema: all existing knowledge, metacognitive skills, disabilities, and memory capabilities.
The learning process demands that the student pay as much attention to the teaching method as possible in order to assimilate the data provided. If this occurs, then cognitive processing of the data can occur which leads to integration and organization with prior information in the learner's schema. A person with an attention challenge is usually deficient in several skills necessary to learn.
Use of Play Attention strengthens the user's abilities in these areas by providing a method to increase neural pathways that are either undeveloped or under-developed.
Unfortunately, because of deficits in learning process skills, students with attention problems usually have a lower success rate in the learning process. Homework becomes a battle and self-image declines. Because students with attention difficulties are not ready or able to learn at a sufficient rate, Play Attention readies and enables them to be successful learners. To make a student ready and capable to learn allows the teacher to teach and the student to realize maximum potential.
The learning process may be further dissected into five component elements, which are usually deficit in persons with attention challenges:
Time on Task
Needed for better comprehension and concentration, this is the ability to start and complete an assignment within a given amount of time.
Visual Tracking
Which promotes better focus on a topic or subject, such as a teacher or someone talking to you. Visual Tracking is the ability to follow a moving object with focused attention.
Short Term Memory Sequencing
Helps with multi-tasking and assists in teaching the user to follow multiple step directions.
Discriminatory Processing
Reduces the effects of distraction at home, school, and the workplace.
Cognitive outcomes are actual changes in the learner's knowledge or memory system including acquisition of information, procedures, and strategies. This includes understanding of information.
Outcome performance is the learner's performance or actual behavioral changes including retention and transfer behaviors related to new tasks. This is quantified by a test of the cognitive outcomes or qualified by anecdotal records.
Play Attention is distinctly different from any other learning system because of its integration of real-time feedback integrated with specific skill training of learning process components.
Current research demonstrates the brain is always changing due to learning and our environment. This process is termed neuroplasticity. Due to the brain's ability to form new neural pathways during the learning process, impairments such as attention problems can be overcome, or at the very least, managed with correct training.
Play Attention facilitates this reshaping for success in the classroom and life.