The Play Attention training system is extraordinarily powerful because it utilizes Edufeedback: the integration of feedback technology with proven educational methodologies and behavioral shaping techniques.
In other words, the Play Attention user gets to see attention in real-time by controlling video games with his or her mind in order to build cognitive skills and shape behaviors.
Edufeedback is founded on a simple premise:
Use a practice makes perfect approach! To increase concentration, then one must practice the skills of concentration. To increase performance at school or work, one must practice the associated cognitive skills. Through repetition and consistency, one gains proficiency and permanency.
Academic and professional success relies heavily on good focus/attention, visual tracking, time on-task, short-term memory sequencing, and discriminatory processing (more skills info). Without these skills, everything from reading comprehension to remembering simple instructions is very difficult. Therefore, to increase competency and insure transfer of the skills, practice must allow repetition of these skills until they can be performed at will. Edufeedback allows the user to practice and see in real-time how they are progressing in improvement of their focus and attentive state.
Why Edufeedback Uses a Video Format
Children and adults with attention related problems can easily play off-the-shelf video games, or watch a 3-ring circus without moving a muscle. That's because these video games and high-energy activities are extremely over stimulating. Unfortunately, while these activities may be fun, they teach nothing about attention, and may actually promote diffused attention over focused attention.
Focused attention is essential for learning and concentrating. Classrooms, work environments and home settings cannot produce such a highly stimulating environment, and therefore cannot compete. Listening, reading and writing are not stimulating enough for many to sit still through.
Play Attention provides auditory tones and graphics in the form of low-stimulation video games to help promote focused attention. Behaviors and movement are monitored by the coach so that the right results can be achieved.
For example, in one activity, the user can build a tower, block-by-block, lifting and carrying the blocks across the computer screen by mind force and attention alone. Should attention wane, the blocks fall backward and construction stops. Through Edufeedback, the user is taught to stay on-task and complete projects within an appropriate time limit.
See Just How Effective Play Attention Can Be